![]() The battle takes place outside the castle. Past the door is World 6's boss, Monty Tank. After going through the door, there are platforms that moves left and right. After going pass the platforms, there is a door. The platforms also can go down, making it safe for Mario to go through. After that, there are platforms that go up and try to crush Mario. After the stone walls, there is a ? Block containing coins. There are two stone walls preventing Mario from going on with the level until they open. The last Star Coin can be obtained by Wall Jumping to the top platform, running and jumping off a red Koopa Troopa, and goes right at the moment a stone wall is at its lowest point, and going right. After the midway point, there is a ? Block with a power-up and a red Koopa Troopa. After dodging some fireballs, Mario will reach the midway point. The first and second Star Coin is also in this area. There are also two ? Blocks with coins and a ? Block with a power-up. ![]() ![]() ![]() In this area, there are some red Koopa Troopas. When the level starts, there are some stone platforms that Mario has to jump on. ![]()
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![]() ![]() There may have been non-clones on equal or lower rank - such as Captain and later Admiral Wilhuff Tarkin - but none superseding the Jedi, as per Palpatine's intent.īut we all know it's an act. That is why the clone armies "ordered by Master Sifo-Dyas" placed the Jedi Order at the head of its field command, so that as many of them will be sent out to lead the charge on the battlefield across the one million contested worlds of the Clone Wars as possible. ![]() As such, the aim is to spread the Jedi thin across the galaxy, use the war and its battles to distract them from the encroaching dark side and to feed the arrogance that has seeped into their ranks, and earn their absolute trust as fellow comrades, so as to set up the perfect opportunity to strike them all down with one executive order. The primary purpose and function of the GAR, like the droid armies of the CIS, is to complete the Sith's revenge of exterminating the Jedi Order and complete galactic conquest. One commonly mentioned point in debates about the Grand Army of the Republic is this: It is not a weapon of war, nor a defensive mechanism. ![]() ![]() ![]() Virtue Chance is always at least 1% and is capped at 95%. Virtuous heroes are protected from some events, most notably from being anchored by the Drowned Anchorman. Virtuous heroes are forbidden from using Shard Dust, presumably to not trivialize its Virtue chance debuff.Īll Virtues increase Stun, Blight, Bleed, Disease, Debuff, and Move Resist by 25%. Since it is a shared attribute, it is not listed in the table below. 25% - Heal self for 10% of hero's MAX HP.25% - Buff one other hero for +10 ACC, +10% CRIT.Possible actions on the start of a hero's turn, called "act-outs," cannot happen two times in a row for the same hero, and two different heroes cannot have act-outs occur back-to-back. ![]() To encourage the use of Stress-based teams, all heroes in this game mode have a base Virtue chance of 0%, although this can still be raised through the use of Trinkets or buffs. Notably, the Crusader's modified Inspiring Cry can give a +15% Virtue chance for 5 turns, so there is a slight hope for a stressed hero to turn Virtuous and turn the tides of battle. When a hero turns Virtuous here, their Stress goes down to 80 instead of 40, so it's still possible for a Stress-focused opponent to keep pushing the target to a heart attack. ![]() Virtuous heroes also can suffer from heart attacks like normal - they will retain their Virtue, but fall to Death's Door and have their stress reduced to 170. ![]() |
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